Why Arduino®?


Arduino UNO
The Arduino UNO microcontroller.

ARDUINO®  is an inexpensive, flexible, and easy to use open-source computing family of platforms (microcontrollers) perfect to use in education. Whether it is in a classroom, camp, after-school program, or at the dinner table ARDUINO®  is an excellent platform to teach coding, physical computing, engineering, and explore the world through sensors.

ARDUINO®  boards are designed to work with hundreds of inexpensive connection, input, and output devices, ranging from Wi-Fi® connectors to LEDs and buzzers to light, motion, and gas sensors, and more.

Projects are easy to learn, easy to teach, and easy to innovate from. Students, teachers, and hobbyists find the projects fun to implement. Whether for classrooms, homeschools, or at the hobby bench there are limitless combinations of inputs and outputs to make your projects do something practical or fun. Makers at all levels choose ARDUINO®  to build their creations.

The UNO board is one of the boards that ARDUINO® builds and is ideal for teaching students coding. The UNO board is large and durable enough for the classroom while inexpensive, easy to modify, and ideal for entry-level learners.  

At the heart of the ARDUINO® platform is coding in C/C++. There is a great demand for experienced C / C++ programmers who earn excellent salaries for their programming capabilities.

ARDUINO® is positioning itself in the market as a hardware provider for the Internet of Things (IoT). IoT connects devices like home appliances, home monitoring, and other internet-connected devices that you might use an app on your smartphone to control.

Why The ARDUINO® Classroom?

Digital Design

Our first curriculum is The ARDUINO® Classroom: STEAM Edition. It is a 240-page curriculum that presents 25 classroom-tested, engaging projects with step-by-step instructions written by award-winning educators Isabel Mendiola and Peter Haydock for educators. This curriculum has proven excellent for classrooms as well as self-motivated learners. Over 110 project extensions are suggested with hundreds more possible.

The projects start with students building a digital prototype in Tinkercad or Fritzing, coding in Tinkercad to test the code, then progressing to building the prototype. Each project then culminates with innovation challenges to change the project. Classes can share their projects with this website (with free registration).


Over 1000 students piloted this curriculum in Monterrey, Mexico between 2014 and 2019 at one of the elite schools in the city. Students using the skills learned from the curriculum have won national and state-level science and engineering awards. 


These STEAM (Science, Technology, Engineering, Arts, and Math) projects are aligned to

  • ISTE Standards
  • US Computer Science Standards (online after launch)
  • Next Generation Science Standards
  • Common Core English and Math Standards
  • National Standards of Other Countries (online after launch)
  • State Standards (online after launch)

There are 15 skill building sections to support your classroom implementation and prepare students for opensource coding including

  • Troubleshooting Projects
  • GitHub®
  • Writing Conditional Statements
  • Fritzing 
  • Tinkercad® 
  • Opensource Resources

Through this book (with plans for more) you will easily implement and integrate the ARDUINO®  platform into your classroom. These projects will help you meet engineering and technology-based standards and will allow you to provide real-world interactivity with science, technology. engineering, allied arts, and math.

Along with the step-by-step instructions the book features detailed color photos of the projects, technical diagrams, real-life connections, over 110 extension activities, anticipatory sets, discussion questions, and project-based assessments.

The book is easy enough to give to a student as an enrichment activity and rich enough in ideas to engage and implement for your entire classroom.

Registered members gain free access to the online project submission form, project update links, and project resource links.

What is Gearbox Labs?


Gearbox Labs is the publisher and service provider for The ARDUINO® Classroom. We are a 501(c)(3) company located in Wisconsin. We were founded in 2019 with the mission to develop and deliver cutting edge STEM/STEAM resources and services.

For more information visit our publishers website here.


What resources and services are provided? 

WorkshopAside from publishing The ARDUINO® Classroom series, we also build the supporting resource kits, and we can come to you.

We have starter kits and full kits as well as curriculum and kit bundles.

When we come to you we can lead a one or two-day professional development class, we can stay longer for an in-classroom residency, and we can consult with your school or district to advance your goals with STEM/STEAM.


We also run free and reduced-fee workshops as part of our mission. Check our calendar or store for workshops.

Basic registration on this site is free and you can obtain access to FREE additional resources for the curriculum from our store.

You can also purchase a premium membership for this site. This membership will give you access to copy and paste code, photos, technical diagrams, project videos, classroom presentations, and other digital resources.