The STEAM Edition

by Isabel Mendiola and Peter Haydock

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STEAM V1

Bring the world of engineering, electronics, and coding to your classroom, out-of-school program, or home.

The STEAM Edition curriculum features 25 Arduino Uno projects and extensions for 110 more projects perfect for an engineering class, coding class, or science classes.  

The projects build skills and knowledge in engineering, coding in C/C++, engineering design, and prototyping through scientific applications. Many of the projects can replace science labs found in biology, chemistry, and physics classrooms (for other implementation models click here). 

 Written with easy to use, step-by-step instructions, and full-color photos and technical diagrams of each project, students and their teachers will find these projects, challenging, engaging, and built to foster innovation skills and stimulate creativity.

The parts included in the kits are resilient enough to last through multiple years of use in middle and high school hands. There are no subscriptions required and no yearly purchased consumables. We use heavier gauge wires and resistors with heavier gauge legs. Parts come from premium suppliers like DFRobot, Adafruit, and others.

The projects are scaffolded from start to finish and is written for classroom and learners who are just starting with Arduino®. The projects in the book are an excellent preparatory sequence for high school robotics competitions.

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Each project starts with a digital design and coding simulation then progresses to a physical design using the Arduino® UNO coded with the Arduino® IDE. Learners then are challenged to innovate and use the base skills they have acquired to build variations of the project that solve real-world issues.
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CS For All
MotoliniaNow available for your classroom. Students have used projects and the skills learned in this curriculum to compete in and win science and engineering fairs in the US and Mexico. Piloted with over 1000 grades 7 through 9 students the students built and modified these projects to inform and shape this curriculum.

The Curriculum (Full)

  • Grades 5 and up
  • 240 full-color pages
  • Coil Bound/Lay Flat 
  • 25 Hands-on projects in Four Sections
    • Section 1: Building Blocks
    • Section 2: Inputs and Controls
    • Section 3: Sensors
    • Section 4: Combining Inputs and Controls

110+ Project Extensions15 Project Skills Tutorials including:

  • Arduino® UNO
  • Arduino® IDE
  • Open-Source Resources
  • GitHub
  • Tinkercad®
  • Libraries
  • Troubleshooting Projects
  • Writing Conditional Statements
  • Data

Curriculum Supplements 

Content and Skills

  • Integrated into STEAM content areas
  • Coding in C / C++
  • Engineering Design
  • Digital Prototyping
  • Tools for Project-Based Learning
  • 21st Century Skills Development
  • Project Management
  • Open Source Skills 
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Student Resources

  • Step by Step Directions
  • Project Material Lists
  • Full-Color Photos and Diagrams
  • Digital Prototyping
  • Tested C / C++ Code

Teacher Resources 

  • Assessments
  • Project Rubrics
  • Ancillaries (Premium Online)
  • Classroom Presentations (Premium Online)
  • Pacing Guides
  • Copy and Paste Code (Premium Online)
  • Integration Notes
  • Standards Alignments (ISTE, NGSS, CC, USCS - In Book and FREE Online)
  • Discussion Questions
  • Anticipatory Sets
  • Curricular Integration Points
  • Videos (Premium Online)
  • Learner Accommodations
  • Classroom Setup 
  • Project Photo / Video Submission (FREE Online)
 

* Material Kits Sold Separately- Purchase Kits Here